Action
Your ship is a magnet. Charged orbs fall from space: opposite charges are pulled in and collected, equal charges are pushed away — and if one still hits you, it hurts. Flip your pole at just the right moment, build long combos and dodge the grey mines that magnets can't move.
Collect as many opposite-charged orbs as you can. Every 5 in a row raise your combo multiplier. Same-charged orbs and mines cost a heart; three hearts and you're out.
Move the mouse or use ← → (A D) to move, click or press Space to flip your pole.
Drag to move the ship, quick tap to flip your pole.